| Author |
Thread Statistics | Show CCP posts - 26 post(s) |

Col Ostomy
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.05.09 15:42:00 -
[1] - Quote
Thanks! Don't forget to remove concord from high sec incursions. That way we easily prey upon the carebears in their multi-billion isk coffins. |

Col Ostomy
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.05.10 16:09:00 -
[2] - Quote
CCP Affinity please consider reviewing the mail sent to you from Electric Shoe. The information he provides is invaluable and is dead on how low sec runners feel things can be fixed.
Thanks for listening. |

Col Ostomy
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.05.11 15:40:00 -
[3] - Quote
John Maynard Keynes wrote:Problem: RIsk/Reward scaling Null Sec/High Sec
Solution: Is as simple as it would be painfull to Incrusion farmers.
Make incursions a low sec ONLY event with high rewards.
It would also help to revive low sec btw.
This is not a bad idea. It seems it would naturally lower the amount of isk/hour in because pilots would be less likely to bring ~4bil isk super ships to blitz Vanguards in 6 minutes. If they do bring those kinds of ships, think of the kill mails and tears that could be had.
Maybe change spawns to 1 high sec, 3 Low Sec, and 3 Null. Leaving High Sec isn't a bad thing and would balance out the isk vs risk a lot better than just lowering payouts. |

Col Ostomy
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.05.11 18:50:00 -
[4] - Quote
yugi272 wrote:Make an incursion counter so people can do X-vanguard sites in any given time, afterwards either wait for the cooldown or move to Assaults and do some of those to remove the timer and again do some vanguards, and cycle again?
Without the need to do HQ's ofc as we all know those are hard to form, keep together and in general not easy to manage.
CCP you should lurk in DTF, the population is going down by the day, fleets are harder o form and last not too long once they are formed..
Making X-Vangaurds will only make it easier for john q pubbie to get into a group and punish well organized groups who play with each other often. Where does the rule end? Tell miners they can only mine so many rocks per day? You can only run x-number of level 4's a day? IMO the issue isn't that people farm incursions, it's the amount of isk vs the risk involved. If your are bringing in wheel barrows of isk and have zero risk, that in my mind is an issue. NPC rats do not count as risk as you can pretty much sleep during a site. Being dropped on at any time by an opposing fleet to destroy your group is, and its something you'll never see in high sec. If the goal is to make it high end content with high end pay, you shouldn't be exempt from danger for the amount of isk you bring in. |

Col Ostomy
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.05.11 21:54:00 -
[5] - Quote
Short Term Fix -
Revert payouts and spawns back to pre-nerf. Reduce Incursion High Secs to one spawn, increase LowSec spawns to three. Push shiny fleets to downgrade and run in low sec as high sec will be over populated. Spawn rate of sites in high sec will cap the isk faucet. No need to mess with changing concord mechanics in high sec. Those willing to take a greater risk in low sec will get a great reward. |
| |
|